 |  |  | Subject: Roleplaying Posted Nov 23, 1999 by Crowley
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  |  | Quick joke for you; How many Call of Cthulhu players does it takt to change a lightbulb? All of them! Never split up the party! ...If you've ever met any Cthulhu players, you'll get this. If you haven't, you won't have a clue what I'm drivelling about. Oh, well.
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 |  |  | Subject: Roleplaying Posted Nov 7, 2000 by Researcher 159334 This is a reply to this Posting
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  |  | How many Traveller Mailing List members to change a lightbulb?
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5 to argue on the TML about whether or not lighbulbs are canon 3 to argue on the TML about whether or not lightbulbs are technically feasable or require handwaving 7 to wander hopelessly off-topic 4 to write homebrew lightbulb changing rules for CT, MT, TNE and T4 1 to point out that GURPS has lightbulb changing rules already 1 to search through old issues of Challenge for Library Data on lightbulbs Loren Wiseman to approve the G:T Changing the Lightbulb sourcebook Marc Miller to confirm that lightbulbs are part of the Official background Jesse De Graff to do the artwork 1 to post a message about why he prefers darkness in his Traveller Universe 1 to point out that noone's actually changed the lightbulb
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 |  |  | Subject: Roleplaying Posted Dec 16, 2000 by Sham69 This is a reply to this Posting
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  |  | How many White Wolf players does it take to change a lightbulb? 5. Two who are more intelligent than the others to covertly control everyone else and three so that the fight is uneven so that one of the intelligent players can dominate the other, eventually destroying him and using his new-found resources to order a change of lightbulb. Unless everyone gets bored of just playing over a power struggle or the GM looses all his d10s.
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 |  |  | Subject: Roleplaying Posted Jun 10, 2003 by Alex Danov This is a reply to this Posting
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  |  | How many Deadlands players does it take to change a light bulb? Sixteen One mad scientist to develop electricity and in doing so go insane. Three gunslingers to search the undead infested towns for a ladder to reach the lightbulb. Another mad scientist to develop the lightbulb. Six Indian braves and their shaman to insist that the lightbulb is evil and all the characters should follow the old ways. One preacher to insist that god's light is all you need. One Huckster to insist that manitou magik is all you need. One journalist to photgraph the event, And one NPC just to get on with it and change the damned thing.
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